update readme

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melode11 2015-04-03 20:43:33 +08:00
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README.md
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@ -23,12 +23,26 @@ By virtue of being written in C++, this client works in several different platfo
5. Use `message` and its derived classes to compose complex text/binary messages.
## API
### *Overview*
There're just 3 roles in this library - `socket`,`client` and `message`.
### Constructors
`client` is for physical connection while `socket` is for "namespace"(which is like a logical channel), which means one `socket` paired with one namespace, and one `client` paired with one physical connection.
`client()` default constructor.
Since a physical connection can have multiple namespaces (which is called multiplex), a `client` object may have multiple `socket` objects, each is bind to a distinct `namespace`.
### Event Emitter
Use `client` to setup the connection to the server, manange the connection status, also session id for the connection.
Use `socket` to send messages under namespace and receives messages in the namespace, also handle special types of message.
The `message` is just about the content you want to send, with text,binary or structured combinations.
### *Socket*
#### Constructors
Sockets are all managed by `client`, no public constructors.
You can get it's pointer by `client.socket(namespace)`.
#### Event Emitter
`void emit(std::string const& name, std::string const& message)`
`void emit(std::string const& name, std::string const& message, std::function<void (message::ptr const&)> const& ack)`
@ -47,34 +61,29 @@ Emit a `message` (explained below) object, along with event's name and a optiona
Emit a single binary buffer, along with event's name and a optional ack callback function if you need server ack.
### Event Bindings
`void bind_event(std::string const& event_name,event_listener const& func)`
#### Event Bindings
`void on(std::string const& event_name,event_listener const& func)`
`void bind_event(std::string const& event_name,event_listener_aux const& func)`
`void on(std::string const& event_name,event_listener_aux const& func)`
Bind a callback to specified event name. Same as `socket.on()` function in JS, `event_listener` is for full content event object,`event_listener_aux` is for convinience.
`void unbind_event(std::string const& event_name)`
`void off(std::string const& event_name)`
Unbind the event callback with specified name.
`void clear_event_bindings()`
`void off_all()`
Clear all event bindings.
`void set_default_event_listener(event_listener const& l)`
`void set_default_event_listener(event_listener_aux const& l)`
Set a default event handler for events with no binding functions.
`void set_error_listener(error_listener const& l)`
Set the error handler for socket.io error messages.
```C++
//event object:
class event
//event object:
class event
{
public:
const std::string& get_nsp() const;
@ -90,24 +99,47 @@ class event
message::ptr const& get_ack_message() const;
...
};
//event listener declare:
typedef std::function<void(const std::string& name,message::ptr const& message,bool need_ack, message::ptr& ack_message)> event_listener_aux;
typedef std::function<void(event& event)> event_listener;
//event listener declare:
typedef std::function<void(const std::string& name,message::ptr const& message,bool need_ack, message::ptr& ack_message)> event_listener_aux;
typedef std::function<void(event& event)> event_listener;
typedef std::function<void(message::ptr const& message)> error_listener;
typedef std::function<void(message::ptr const& message)> error_listener;
```
### Connection Listeners
#### Listeners
`void set_connect_listener(con_listener const& l)`
Set listener for connect event, called when server notify socket is joined the namespace.
`void set_close_listener(con_listener const& l)`
Set listener for close event, called when server notify socket is kicked from namespace. `socket` object will be destroyed after close event.
#### Connect and close socket
`connect` will happen for existing `socket`s automatically when `client` have opened up the physical connection.
`socket` opened with connected `client` will connect to its namespace immediately.
`void close()`
Positively disconnect from namespace.
#### Get name of namespace
`std::string const& get_namespace() const`
Get current namespace name which the client is inside.
### *Client*
#### Constructors
`client()` default constructor.
#### Connection Listeners
`void set_open_listener(con_listener const& l)`
Call when websocket is open, especially means good connectivity.
`void set_connect_listener(con_listener const& l)`
Call when socket.io `connect` message is received, ready to send socket.io messages.
`void set_fail_listener(con_listener const& l)`
Call when failed in connecting.
@ -127,7 +159,7 @@ typedef std::function<void(void)> con_listener;
typedef std::function<void(close_reason const& reason)> close_listener;
```
### Connect and Close
#### Connect and Close
`void connect(const std::string& uri)`
Connect to socket.io server, eg. `client.connect("ws://localhost:3000");`
@ -144,25 +176,21 @@ Close the client, return immediately.
Close the client, return until it is really closed.
`bool connected() const`
`bool opened() const`
Check if client is connected.
Check if client's connection is opened.
### Namespace
`void connect(const std::string& uri)`
#### Namespace
`socket::ptr socket(std::string const& nsp)`
Add namespace part `/[any namespaces]` after port, will automatically connect to the namespace you specified.
Get a pointer to a socket which is paired with the specified namespace.
`std::string const& get_namespace() const`
Get current namespace which the client is inside.
### Session ID
#### Session ID
`std::string const& get_sessionid() const`
Get socket.io session id.
### Message Object
### *Message*
`message` Base class of all message object.
`int_message` message contains a 64-bit integer.
@ -179,106 +207,31 @@ Get socket.io session id.
All designated constructor of `message` objects is hidden, you need to create message and get the `message::ptr` by `[derived]_message:create()`.
##Example
## Boost setup
* Download boost from [boost.org](http://www.boost.org/).
Simple Console client Login to socket.io [chat room demo](https://github.com/Automattic/socket.io/tree/master/examples/chat).
Find full example file [here](https://github.com/socketio/socket.io-client-cpp/blob/master/examples/Console/main.cpp)
```C++
#define HIGHLIGHT(__O__) std::cout<<"\e[1;31m"<<__O__<<"\e[0m"<<std::endl
#define EM(__O__) std::cout<<"\e[1;30;1m"<<__O__<<"\e[0m"<<std::endl
#include <functional>
#include <iostream>
#include <mutex>
#include <condition_variable>
#include <string>
using namespace sio;
using namespace std;
std::mutex _lock;
* Unpack boost to some place.
std::condition_variable_any _cond;
bool connect_finish = false;
* Run either .\bootstrap.bat (on Windows), or ./bootstrap.sh (on other operating systems) under boost folder.
class connection_listener
{
sio::client &handler;
## Boost build (Build the necessary subset only)
public:
connection_listener(sio::client& h):
handler(h)
{
}
#### Windows:
Run with following script will build the necessary subset:
void on_connected()
{
_lock.lock();
_cond.notify_all();
connect_finish = true;
_lock.unlock();
}
void on_close(client::close_reason const& reason)
{
std::cout<<"sio closed "<<std::endl;
exit(0);
}
void on_fail()
{
std::cout<<"sio failed "<<std::endl;
exit(0);
}
};
int main(int argc ,const char* args[])
{
sio::client h;
connection_listener l(h);
h.set_connect_listener(std::bind(&connection_listener::on_connected, &l));
h.set_close_listener(std::bind(&connection_listener::on_close, &l,std::placeholders::_1));
h.set_fail_listener(std::bind(&connection_listener::on_fail, &l));
h.connect("http://127.0.0.1:3000");
_lock.lock();
if(!connect_finish)
{
_cond.wait(_lock);
}
_lock.unlock();
string nickname;
while (nickname.length() == 0) {
HIGHLIGHT("Type your nickname:");
getline(cin, nickname);
}
h.bind_event("login", [&](string const& name, message::ptr const& data, bool isAck,message::ptr &ack_resp){
_lock.lock();
participants = data->get_map()["numUsers"]->get_int();
bool plural = participants !=1;
HIGHLIGHT("Welcome to Socket.IO Chat-\nthere"<<(plural?" are ":"'s ")<< participants<<(plural?" participants":" participant"));
_cond.notify_all();
_lock.unlock();
h.unbind_event("login");
});
}
```bash
bjam stage --toolset=msvc --with-system --with-date_time --with-random --stagedir="release" link=static runtime-link=shared threading=multi release
```
## Boost build instructions(Build the necessary subset only)
1. Download boost from [boost.org](http://www.boost.org/).(suppose we downloaded boost 1.55.0)
2. Unpack boost to some place.(such as D:\boost_1_55_0)
3. Run either .\bootstrap.bat (on Windows), or ./bootstrap.sh (on other operating systems) under boost folder(D:\boost_1_55_0).
4. Run ./b2 install --prefix=PREFIX
where PREFIX is a directory where you want Boost.Build to be installed.
5. Optionally, add PREFIX/bin to your PATH environment variable.
6. Build needed boost modules, with following command line as an example:
Optionally You can merge all output .lib files into a fat one, in output folder, run:
For Windows:
```shell
bjam stage --toolset=msvc --with-system --with-date_time --with-thread --with-regex --with-serialization --with-random --stagedir="release" link=static runtime-link=shared threading=multi release
```bash
lib.exe /OUT:boost.lib *
```
For iOS and OSX
#### iOS and OSX
Use this [shell](https://github.com/socketio/socket.io-client-cpp/blob/master/examples/iOS/SioChatDemo/boost/boost.sh) to download and build boost completely automattically.
Finally, Add boost source folder to `header search path`, and add static libs to link option.
#### Add boost source folder to your `header search path`, and add static libs to link option.
##License
BSD